| behavior | |
| 一般 | ビヘイビア; 起居; 挙措; 挙動; 行儀; 行動 |
| intervention | |
| 一般 | 介在; 介入; 干渉; 口利き; 口きき; 内政干渉 |
| class | |
| 一般 | レベル; レブル; 位; 位取り; 階級; 階層 |
| |||
| ビヘイビア; 挙措; 行儀 ichi1 news2 nf26; 仕草 news1 nf19; 仕種; 素行 news2 nf45; 素振り; 素振 io; 行い io news1 nf15; 行ない; 品行; 容儀; 行状 news2 nf46; 行跡; 身持ち; 身持; 措止; 振る舞い news1 nf24; 振舞い; 振るまい; 振舞; 対応行動 (esp. in response to an emergency, medical situation, etc.); お行儀; 御行儀; 坐作進退; 座作進退 | |||
| |||
| 立ち居振る舞い news2 nf39; 立ち居振舞い; 立居振舞; 立居振舞い; 立居振る舞い; 立ち居振舞; 立ち居振る舞; 起ち居振る舞い; 起ち居振舞い; 起居振舞; 起居動作; 挙措進退; 起居挙動 | |||
| |||
| 習性 news1 nf21; 真似 ichi1 news2 nf42 | |||
| ビヘイビアー (A component that controls various run-time aspects of a service, an endpoint, a particular operation, or a client. Behaviors are grouped according to scope: common behaviors affect all endpoints globally, service behaviors affect only service-related aspects, endpoint behaviors affect only endpoint-related properties, and operation-level behaviors affect particular operations) | |||
| 挙動 (きょうど) | |||
| |||
| 起居; 挙動 news2 nf34 (きょうど); 動作 ichi1 news1 nf12 (どうさ) | |||
| |||
| 仕打ち news2 nf28 | |||
| |||
| 行動 ichi1 news1 nf01 (kōdō) | |||
| |||
| 風 ichi1 (kaze) | |||
|
Behavior : 83 短语, 7 学科 |
| 一般 | 68 |
| 动物学 | 1 |
| 建造 | 2 |
| 微软 | 3 |
| 技术 | 3 |
| 组织机构名称 | 2 |
| 计算 | 4 |