behavior | |
微软 | chování |
replication | |
农业 | iterace; opakování |
analog | |
微软 | analogový |
instruction | |
林业 | instrukce; pokyn |
农业 | návod; směrnice |
自动化设备 | instrukce; příkaz; rozkaz |
建造 | instruktáž |
nervous system | |
环境 | soustava nervová |
| |||
chování (Reusable components that encapsulate interactive behavior and can be applied to objects in an application. A behavior may contain some state, and may expose one or more commands) | |||
| |||
chování (A component that controls various run-time aspects of a service, an endpoint, a particular operation, or a client. Behaviors are grouped according to scope: common behaviors affect all endpoints globally, service behaviors affect only service-related aspects, endpoint behaviors affect only endpoint-related properties, and operation-level behaviors affect particular operations) |
Behavior : 5 短语, 2 学科 |
建造 | 1 |
微软 | 4 |