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| behavior | |
| 微软 | chování |
| intervention | |
| 药店 | intervence; zákrok |
| class | |
| 天文学 | skupina; třída; mohutnost erupce; importance |
| 农业 | kategorie; třídní |
| 微软 | vyučovací hodina; třída |
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| chování (Reusable components that encapsulate interactive behavior and can be applied to objects in an application. A behavior may contain some state, and may expose one or more commands) | |||
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| chování (A component that controls various run-time aspects of a service, an endpoint, a particular operation, or a client. Behaviors are grouped according to scope: common behaviors affect all endpoints globally, service behaviors affect only service-related aspects, endpoint behaviors affect only endpoint-related properties, and operation-level behaviors affect particular operations) | |||
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Behavior : 5 短语, 2 学科 |
| 建造 | 1 |
| 微软 | 4 |