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| behavior | |
| комп., Майкр. | chování |
| replication | |
| комп., Майкр. | replikace |
| analog | |
| буд. | analogon |
| instruction | |
| автомат. | instrukce; příkaz; rozkaz |
| буд. | instruktáž |
| ліс. | instrukce; pokyn |
| с/г. | návod; směrnice |
| nervous system | |
| анат. | nervová soustava |
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| chování (Reusable components that encapsulate interactive behavior and can be applied to objects in an application. A behavior may contain some state, and may expose one or more commands) | |||
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| chování (A component that controls various run-time aspects of a service, an endpoint, a particular operation, or a client. Behaviors are grouped according to scope: common behaviors affect all endpoints globally, service behaviors affect only service-related aspects, endpoint behaviors affect only endpoint-related properties, and operation-level behaviors affect particular operations) | |||
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Behavior : 5 фраз в 2 тематиках |
| Будівництво | 1 |
| Майкрософт | 4 |