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n behavior

| n [bɪ'heɪvjə, -jər] n
gen. ビヘイビア; 挙措; 行儀 ichi1 news2 nf26; 仕草 news1 nf19; 仕種; 素行 news2 nf45; 素振り; 素振 io; 行い io news1 nf15; 行ない; 品行; 容儀; 行状 news2 nf46; 行跡; 身持ち; 身持; 措止; 振る舞い news1 nf24; 振舞い; 振るまい; 振舞; 対応行動 (esp. in response to an emergency, medical situation, etc.); お行儀; 御行儀; 坐作進退; 座作進退
n yoji behavior | n yoji [bɪ'heɪvjə, -jər] n
gen. 立ち居振る舞い news2 nf39; 立ち居振舞い; 立居振舞; 立居振舞い; 立居振る舞い; 立ち居振舞; 立ち居振る舞; 起ち居振る舞い; 起ち居振舞い; 起居振舞; 起居動作; 挙措進退; 起居挙動
behavior [bɪ'heɪvjə, -jər] n
gen. 習性 news1 nf21; 真似 ichi1 news2 nf42
comp., MS ビヘイビアー (A component that controls various run-time aspects of a service, an endpoint, a particular operation, or a client. Behaviors are grouped according to scope: common behaviors affect all endpoints globally, service behaviors affect only service-related aspects, endpoint behaviors affect only endpoint-related properties, and operation-level behaviors affect particular operations)
phys. 挙動 (きょうど)
n vs behavior | n vs [bɪ'heɪvjə, -jər] n
gen. 起居; 挙動 news2 nf34 (きょうど); 動作 ichi1 news1 nf12 (どうさ)
n bad behavior | n [bɪ'heɪvjə, -jər] n
gen. 仕打ち news2 nf28
n vs adj-no behavior | n vs adj-no [bɪ'heɪvjə, -jər] n
gen. 行動 ichi1 news1 nf01 (kōdō)
n n-pref behavior | n n-pref [bɪ'heɪvjə, -jər] n
gen. ichi1 (kaze)
behavior
: 83 phrases in 7 subjects
Computers4
Construction2
General68
Microsoft3
Name of organization2
Technology3
Zoology1

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