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Terms for subject Microsoft containing buffer-buffer | all forms
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back bufferHintergrundpuffer (A nonvisible surface to which bitmaps and other images can be drawn while the primary surface displays the currently visible image)
buffer control blockPufferkontrollblock (An opaque structure in the cache manager that maintains state as a file system pins and releases data in the cache)
buffer overflowPufferüberlauf (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
buffer overrunPufferüberlauf (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
buffer poolPufferpool (A block of memory reserved for index and table data pages)
buffer sizePuffergröße (The size of the area of memory reserved for temporary storage of data)
buffer spacePufferspeicher (The amount of memory, in bytes, available for temporary storage of data)
buffer storagePufferspeicher (An area of storage that is used to hold data to be passed between devices that are not synchronized or have different bit transfer rates)
capture bufferSammlungspuffer (The maximum size of the capture file. When the capture file reaches the maximum size, the oldest frames are removed to make room for newer frames (FIFO queue))
command bufferBefehlspuffer (An area in memory in which commands entered by the user are kept. A command buffer can enable the user to repeat commands without retyping them completely, edit past commands to change some argument or correct a mistake, undo commands, or obtain a list of past commands)
data bufferDatenpuffer (An area in memory where data is temporarily stored while being moved from one location to another)
disk bufferDatenträgerpuffer (A small amount of memory set aside for the purpose of storing data read from, or soon to be written to, a disk. Because disk devices are slow compared with the CPU, it is not efficient to access the disk for only one or two bytes of data. Instead, during a read, a large chunk of data is read and stored in the disk buffer. When the program wants information, it is copied from the buffer. Many requests for data can be satisfied by a single disk access. The same technique can be applied to disk writes. When the program has information to store, it writes it into the disk buffer area in memory. When the buffer has been filled, the entire contents of the buffer are written to the disk in a single operation)
execute bufferExecute-Buffer (A fully self-contained, independent packet of information that describes a 3-D scene. An execute buffer contains a vertex list followed by an instruction stream. The instruction stream consists of operation codes and the data that is operated on by those codes)
file bufferDateipuffer (A reserved portion of memory used to temporarily store data, pending an instruction to complete its transfer to or from a file)
frame bufferFramepuffer (A portion of a computer's display memory that holds the contents of a single screen image)
front bufferFrontpuffer (Memory that is displayed on the monitor or other output device)
index bufferIndexpuffer (An area of memory which holds a table that contains reference information pointing to vertices in your vertex buffer)
ping-pong bufferPingpongpuffer (A double buffer in which each part is alternately filled and flushed, resulting in a more or less continuous stream of input and output data)
primary bufferprimärer Puffer (A buffer in which all data is mixed for the final time and then passed to the rendering device)
streaming bufferStreamingpuffer (A secondary sound buffer that contains only part of a sound. Its data must be refreshed as it is playing)
streaming sound bufferStreaming-Soundpuffer (A small sound buffer that can play lengthy sounds because the application dynamically loads audio data into the buffer as it plays. For example, an application could use a buffer that can hold 3 seconds of audio data to play a 2-minute sound. A streaming buffer requires much less memory than a static buffer)
z-bufferZ-Buffer (A buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value)

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