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Terms containing interpolation | all forms | exact matches only
SubjectGermanEnglish
automat.Algorithmus für quadratische Interpolationalgorithm for quadratic interpolation
comp.bilineare Pixel-Interpolationbilinear pixel interpolation
comp., MSdiskrete Interpolationdiscrete interpolation (One of three methods used to describe how an animation transitions between values over its duration. This method produces a jump from one value to the next, without generating in-between values)
comp., MSEase-In-Interpolationease-in interpolation (A kind of animation interpolation that modifies how the property value changes as time approaches the keyframe. A value of 100% would make the property change slow down as time approached the keyframe)
comp., MSEase-Out-Interpolationease-out interpolation (A kind of animation interpolation that modifies how the property value changes as time moves away from the keyframe. A value of 100% would make the property change start slowly as time left the keyframe)
gen.Hermite-InterpolationHermite interpolation
life.sc.Interpolation von Höhenlinieninterpolation of contour lines
opt.Interpolation zwischen Höhenlinieninterpolation between contour lines
el.Interpolation zwischen Land- und Erdstreckeninterpolation between land and sea paths
ITInterpolations-Bausteininterpolation pulse generator
ITInterpolations-Baustein zum Steuern geometrischer Funktioneninterpolation pulse generator
el.Interpolations-Hilfssystemauxiliary interpolating instrument
math.lineare Interpolationstraight-line interpolation
comp., MSlineare Interpolationlinear interpolation (One of three methods used to describe how an animation transitions between values over its duration. This method produces a constant rate of change)
gen.lineare Interpolationlinear interpolation
el.logarithmische Interpolationlogarithmic interpolation
nat.sc.mathematische Interpolationmathematical interpolation
ITparabolische Interpolationparabolic interpolation
comp., MSSpline-Interpolationsplined interpolation (One of three methods used to describe how an animation transitions between values over its duration. This method uses a Bezier curve to describe how the animation transitions between key frames. The Bezier curve starts at zero, which corresponds to the current key frame value, and ends at one (the next key frame's value). By altering the curve's two control points, you alter the animation's progress curve)
tech.zirkulare Interpolationcircular interpolation

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