Subject | English | Chinese Taiwan |
comp., MS | animation interpolation | 動畫插補 (A kind of interpolation that animates the property values between successive key times) |
comp., MS | discrete interpolation | 離散插補 (One of three methods used to describe how an animation transitions between values over its duration. This method produces a jump from one value to the next, without generating in-between values) |
comp., MS | ease-in interpolation | 加速插補 (A kind of animation interpolation that modifies how the property value changes as time approaches the keyframe. A value of 100% would make the property change slow down as time approached the keyframe) |
comp., MS | ease-out interpolation | 減速插補 (A kind of animation interpolation that modifies how the property value changes as time moves away from the keyframe. A value of 100% would make the property change start slowly as time left the keyframe) |
comp., MS | linear interpolation | 線性插補 (One of three methods used to describe how an animation transitions between values over its duration. This method produces a constant rate of change) |
comp., MS | splined interpolation | 曲線插補 (One of three methods used to describe how an animation transitions between values over its duration. This method uses a Bezier curve to describe how the animation transitions between key frames. The Bezier curve starts at zero, which corresponds to the current key frame value, and ends at one (the next key frame's value). By altering the curve's two control points, you alter the animation's progress curve) |