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Terms containing buffer | all forms | exact matches only
SubjectEnglishChinese Taiwan
comp., MSback buffer背景緩衝區 (A nonvisible surface to which bitmaps and other images can be drawn while the primary surface displays the currently visible image)
comp., MSbuffer cache緩衝區快取 (A block of memory reserved for index and table data pages)
comp., MSbuffer control block緩衝區控制區塊 (An opaque structure in the cache manager that maintains state as a file system pins and releases data in the cache)
comp., MSbuffer overflow緩衝區溢位 (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
comp., MSbuffer overrun緩衝區溢位 (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
comp., MSbuffer pool緩衝集區 (A block of memory reserved for index and table data pages)
comp., MSbuffer size緩衝區大小 (The size of the area of memory reserved for temporary storage of data)
comp., MScapture buffer擷取緩衝區 (The maximum size of the capture file. When the capture file reaches the maximum size, the oldest frames are removed to make room for newer frames (FIFO queue))
comp., MSdata buffer資料緩衝區 (An area in memory where data is temporarily stored while being moved from one location to another)
comp., MSexecute buffer執行緩衝區 (A fully self-contained, independent packet of information that describes a 3-D scene. An execute buffer contains a vertex list followed by an instruction stream. The instruction stream consists of operation codes and the data that is operated on by those codes)
comp., MSframe buffer框架緩衝區 (A portion of a computer's display memory that holds the contents of a single screen image)
comp., MSfront buffer前端緩衝區 (Memory that is displayed on the monitor or other output device)
comp., MSindex buffer索引緩衝 (An area of memory which holds a table that contains reference information pointing to vertices in your vertex buffer)
comp., MSprimary buffer主要緩衝區 (A buffer in which all data is mixed for the final time and then passed to the rendering device)
comp., MSstatic buffer靜態緩衝區 (A secondary sound buffer that contains an entire sound. Typically it is filled with data only once)
comp., MSstatic sound buffer靜態聲音緩衝區 (A section of memory that contains a complete sound. These buffers are convenient because the entire sound can be written once to the buffer)
comp., MSstencil buffer樣板緩衝區 (A buffer that contains stencil data)
comp., MSstreaming buffer串流緩衝區 (A secondary sound buffer that contains only part of a sound. Its data must be refreshed as it is playing)
comp., MSstreaming sound buffer串流音效緩衝 (A small sound buffer that can play lengthy sounds because the application dynamically loads audio data into the buffer as it plays. For example, an application could use a buffer that can hold 3 seconds of audio data to play a 2-minute sound. A streaming buffer requires much less memory than a static buffer)
comp., MSz-bufferZ 軸幕後處理 (A buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value)

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