Subject | English | Chinese simplified |
comp., MS | accelerated graphics port | 加速图形端口 (A technology that provides a dedicated, high-speed port through which large blocks of 3-D texture data can be moved between the computer's graphics controller and system memory) |
comp., MS | background graphics mode | 背景图形模式 (A mode that defines how background colors are mixed with window or screen colors for text and bitmap operations) |
comp., MS | color graphics adapter | 彩色/图形适配器 (A video adapter board introduced by IBM in 1981 capable of several character and graphics modes, including character modes of 40 or 80 horizontal characters (columns) by 25 vertical lines with 16 colors, and graphics modes of 640 horizontal pixels by 200 vertical pixels with 2 colors, or 320 horizontal pixels by 200 vertical pixels with 4 colors) |
comp., MS | DirectX Graphics Infrastructure | DirectX 图形基础结构 (The infrastructure that manages low-level graphics-related tasks, such as output adapter and swap chain configuration, and provides a common framework for managing virtualized graphics components and resources) |
comp., MS | graphics adapter | 图形适配器 (A video adapter capable of displaying graphics as well as alphanumeric characters. Almost all video adapters in common use today are graphics adapters) |
comp., MS | Graphics Device Interface | 图形设备接口 (An executable program that processes graphical function calls from a Windows-based application and passes those calls to the appropriate device driver, which performs the hardware-specific functions that generate output. By acting as a buffer between applications and output devices, GDI presents a device-independent view of the world for the application while interacting in a device-dependent format with the device) |
comp., MS | graphics engine | 图形引擎 (A video card that contains a graphics coprocessor. A graphics accelerator can update the video display much more quickly than the CPU can, and it frees the CPU for other tasks. A graphics accelerator is a necessity for modern software such as graphical user interfaces and multimedia applications) |
comp., MS | Graphics Interchange Format | 图形交换格式 (A graphic stored as a file in the GIF format) |
comp., MS | graphics memory | 图形内存 (A type of memory used by video cards to store information that will be displayed on a monitor. The amount of video memory dictates the maximum resolution and color depth available for the display) |
comp., MS | graphics method | 图形方法 (A method in code that performs a graphics-related function such as drawing a line or shape or repainting a background with a solid color) |
comp., MS | graphics platform | 图形平台 (The foundation technology by which a computer displays graphic images) |
comp., MS | graphics primitive | 图形基元 (A basic shape (a point, a line, circle, curve, or polygon) that a graphics adapter can manipulate as a discrete entity) |
comp., MS | graphics processing unit | 图形处理单元 (A dedicated, heavily parallelized processor used to perform graphics or other floating point–intensive calculations) |
comp., MS | graphics processing unit | 图形处理器 (A processor on a graphics card that is used as a video encoding accelerator) |
comp., MS | super video graphics adapter | 超级视频图形适配器 (A video standard established by BESA to provide high-resolution color display on IBM-compatible computers. The most commonly implemented SVGA standard is 1024 x 768 pixels color resolution) |