Subject | English | Chinese simplified |
comp., MS | back buffer | 后台缓冲区 (A nonvisible surface to which bitmaps and other images can be drawn while the primary surface displays the currently visible image) |
comp., MS | buffer control block | 缓冲区控制块 (An opaque structure in the cache manager that maintains state as a file system pins and releases data in the cache) |
comp., MS | buffer overrun | 缓冲区溢出 (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system) |
comp., MS | buffer pool | 缓冲池 (A block of memory reserved for index and table data pages) |
comp., MS | buffer size | 缓冲区大小 (The size of the area of memory reserved for temporary storage of data) |
comp., MS | capture buffer | 捕获缓冲区 (The maximum size of the capture file. When the capture file reaches the maximum size, the oldest frames are removed to make room for newer frames (FIFO queue)) |
comp., MS | data buffer | 数据缓冲区 (An area in memory where data is temporarily stored while being moved from one location to another) |
comp., MS | execute buffer | 执行缓冲区 (A fully self-contained, independent packet of information that describes a 3-D scene. An execute buffer contains a vertex list followed by an instruction stream. The instruction stream consists of operation codes and the data that is operated on by those codes) |
comp., MS | frame buffer | 帧缓冲区 (A portion of a computer's display memory that holds the contents of a single screen image) |
comp., MS | front buffer | 前台缓冲区 (Memory that is displayed on the monitor or other output device) |
comp., MS | index buffer | 索引缓冲区 (An area of memory which holds a table that contains reference information pointing to vertices in your vertex buffer) |
comp., MS | primary buffer | 主缓冲区 (A buffer in which all data is mixed for the final time and then passed to the rendering device) |
comp., MS | static buffer | 静态缓冲区 (A secondary sound buffer that contains an entire sound. Typically it is filled with data only once) |
comp., MS | static sound buffer | 静态声音缓冲区 (A section of memory that contains a complete sound. These buffers are convenient because the entire sound can be written once to the buffer) |
comp., MS | stencil buffer | 模板缓冲区 (A buffer that contains stencil data) |
comp., MS | streaming buffer | 流式缓冲区 (A secondary sound buffer that contains only part of a sound. Its data must be refreshed as it is playing) |
comp., MS | streaming sound buffer | 流声音缓冲区 (A small sound buffer that can play lengthy sounds because the application dynamically loads audio data into the buffer as it plays. For example, an application could use a buffer that can hold 3 seconds of audio data to play a 2-minute sound. A streaming buffer requires much less memory than a static buffer) |
comp., MS | z-buffer | Z 缓冲区 (A buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value) |