Subject | English | Croatian |
comp., MS | back buffer | pozadinski međuspremnik (A nonvisible surface to which bitmaps and other images can be drawn while the primary surface displays the currently visible image) |
comp., MS | buffer overflow | preljev međuspremnika (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system) |
econ. | buffer stock | sigurnosne zalihe |
comp., MS | capture buffer | međuspremnik za snimanje (The maximum size of the capture file. When the capture file reaches the maximum size, the oldest frames are removed to make room for newer frames (FIFO queue)) |
comp., MS | data buffer | međuspremnik podataka (An area in memory where data is temporarily stored while being moved from one location to another) |
comp., MS | frame buffer | grafički međuspremnik (A portion of a computer's display memory that holds the contents of a single screen image) |
comp., MS | front buffer | prednji međuspremnik (Memory that is displayed on the monitor or other output device) |
comp., MS | primary buffer | primarni spremnik (A buffer in which all data is mixed for the final time and then passed to the rendering device) |
comp., MS | static buffer | statički spremnik (A secondary sound buffer that contains an entire sound. Typically it is filled with data only once) |
comp., MS | static sound buffer | statički spremnik zvuka (A section of memory that contains a complete sound. These buffers are convenient because the entire sound can be written once to the buffer) |
comp., MS | stencil buffer | spremnik šablona (A buffer that contains stencil data) |
comp., MS | streaming buffer | spremnik toka (A secondary sound buffer that contains only part of a sound. Its data must be refreshed as it is playing) |
comp., MS | streaming sound buffer | spremnik zvučnog toka (A small sound buffer that can play lengthy sounds because the application dynamically loads audio data into the buffer as it plays. For example, an application could use a buffer that can hold 3 seconds of audio data to play a 2-minute sound. A streaming buffer requires much less memory than a static buffer) |