Subject | English | Korean |
comp., MS | client coordinate | 클라이언트 좌표 (A coordinate that specifies the X or Y screen position relative to the upper-left corner of the application, which is regarded as the origin (0,0). In right-to-left (RTL) applications, the upper-right corner is the origin) |
comp., MS | coordinate pair | 좌표 쌍 (A pair of values representing the x- and y-coordinates of a point that are stored in a two-dimensional array that can contain coordinates for many points) |
comp., MS | coordinate system | 좌표계 (In n-dimensional space, a set of n linearly independent vectors anchored to a point (called the origin). A group of coordinates specifies a point in space (or a vector from the origin) by indicating how far to travel along each vector to reach the point (or tip of the vector)) |
comp., MS | device coordinate | 장치 좌표 (The coordinate used by the physical device being drawn on, such as a screen or sheet of paper) |
comp., MS | ellipsoidal coordinate system | 타원 좌표계 (A coordinate system in reference to a flattened sphere) |
comp., MS | page coordinate | 페이지 좌표 (A coordinate used by a drawing surface, such as a form or control) |
comp., MS | planar coordinate system | 평면 좌표계 (A system of coordinates in reference to a planar space) |
math. | principal coordinates analysis | 주좌표분석 |
comp., MS | world coordinate | 월드 좌표 (A coordinate used to model a particular graphic world) |
comp., MS | x-coordinate | x 좌표 (The position of a point with reference to the x-axis, defined in conjunction with the y- and z-coordinates) |