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Terms containing buffer | all forms | exact matches only
SubjectEnglishKorean
comp., MSback buffer백 버퍼 (A nonvisible surface to which bitmaps and other images can be drawn while the primary surface displays the currently visible image)
comp., MSbuffer cache버퍼 캐시 (A block of memory reserved for index and table data pages)
comp., MSbuffer control block버퍼 제어 블록 (An opaque structure in the cache manager that maintains state as a file system pins and releases data in the cache)
ITbuffer overflow버퍼 오버플로우
comp., MSbuffer overflow버퍼 오버플로 (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
comp., MSbuffer overrun버퍼 오버런 (A condition that results from adding more information to a buffer than it was designed to hold. An attacker may exploit this vulnerability to take over a system)
comp., MSbuffer pool버퍼 풀 (A block of memory reserved for index and table data pages)
comp., MSbuffer size버퍼 크기 (The size of the area of memory reserved for temporary storage of data)
comp., MSbuffer storage버퍼 저장소 (An area of storage that is used to hold data to be passed between devices that are not synchronized or have different bit transfer rates)
pest.contr.buffer zone완충지대
comp., MScapture buffer캡처 버퍼 (The maximum size of the capture file. When the capture file reaches the maximum size, the oldest frames are removed to make room for newer frames (FIFO queue))
comp., MSdata buffer데이터 버퍼 (An area in memory where data is temporarily stored while being moved from one location to another)
comp., MSdisk buffer디스크 버퍼 (A small amount of memory set aside for the purpose of storing data read from, or soon to be written to, a disk. Because disk devices are slow compared with the CPU, it is not efficient to access the disk for only one or two bytes of data. Instead, during a read, a large chunk of data is read and stored in the disk buffer. When the program wants information, it is copied from the buffer. Many requests for data can be satisfied by a single disk access. The same technique can be applied to disk writes. When the program has information to store, it writes it into the disk buffer area in memory. When the buffer has been filled, the entire contents of the buffer are written to the disk in a single operation)
comp., MSexecute buffer실행 버퍼 (A fully self-contained, independent packet of information that describes a 3-D scene. An execute buffer contains a vertex list followed by an instruction stream. The instruction stream consists of operation codes and the data that is operated on by those codes)
comp., MSframe buffer프레임 버퍼 (A portion of a computer's display memory that holds the contents of a single screen image)
comp., MSfront buffer전면 버퍼 (Memory that is displayed on the monitor or other output device)
comp., MSindex buffer인덱스 버퍼 (An area of memory which holds a table that contains reference information pointing to vertices in your vertex buffer)
comp., MSprimary buffer주 버퍼 (A buffer in which all data is mixed for the final time and then passed to the rendering device)
comp., MSstatic buffer정적 버퍼 (A secondary sound buffer that contains an entire sound. Typically it is filled with data only once)
comp., MSstatic sound buffer정적 사운드 버퍼 (A section of memory that contains a complete sound. These buffers are convenient because the entire sound can be written once to the buffer)
comp., MSstencil buffer스텐실 버퍼 (A buffer that contains stencil data)
comp., MSstreaming buffer스트리밍 버퍼 (A secondary sound buffer that contains only part of a sound. Its data must be refreshed as it is playing)
comp., MSstreaming sound buffer스트리밍 사운드 버퍼 (A small sound buffer that can play lengthy sounds because the application dynamically loads audio data into the buffer as it plays. For example, an application could use a buffer that can hold 3 seconds of audio data to play a 2-minute sound. A streaming buffer requires much less memory than a static buffer)
comp., MSz-bufferZ-버퍼 (A buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value)

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