Subject | English | Norwegian Bokmål |
comp., MS | accelerated graphics port | Accelerated Graphics Port (A technology that provides a dedicated, high-speed port through which large blocks of 3-D texture data can be moved between the computer's graphics controller and system memory) |
comp., MS | background graphics mode | bakgrunnsgrafikkmodus (A mode that defines how background colors are mixed with window or screen colors for text and bitmap operations) |
comp., MS | color graphics adapter | Color/Graphics Adapter (A video adapter board introduced by IBM in 1981 capable of several character and graphics modes, including character modes of 40 or 80 horizontal characters (columns) by 25 vertical lines with 16 colors, and graphics modes of 640 horizontal pixels by 200 vertical pixels with 2 colors, or 320 horizontal pixels by 200 vertical pixels with 4 colors) |
comp., MS | DirectX Graphics Infrastructure | DirectX Graphic Infrastructure (The infrastructure that manages low-level graphics-related tasks, such as output adapter and swap chain configuration, and provides a common framework for managing virtualized graphics components and resources) |
comp., MS | graphics filter | grafikkfilter (A program that transforms a picture stored in one file format to another format so that it can be displayed in a specific graphics program) |
comp., MS | graphics memory | skjermminne (A type of memory used by video cards to store information that will be displayed on a monitor. The amount of video memory dictates the maximum resolution and color depth available for the display) |
comp., MS | graphics platform | grafikkplattform (The foundation technology by which a computer displays graphic images) |
comp., MS | graphics processing unit | grafikkbehandlingsenhet (A dedicated, heavily parallelized processor used to perform graphics or other floating point–intensive calculations) |