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Terms for subject Microsoft containing 3-D | all forms | in specified order only
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3-D立體 (Of, pertaining to, or being an object or image having or appearing to have all three spatial dimensions (length, width, and depth))
3-D column chart立體直條圖 (A column chart subtype that compares data points along two axes)
3D display controller3D 顯示控制器 (A display controller that supports 3D operations)
3-D effect立體效果 (A diagramming capability that shows charts in three dimensions)
3D model3D 模型 (A computer simulation of a physical object in which length, width, and depth are real attributes: a model, with x-, y-, and z-axes, that can be rotated for viewing from different angles)
3D object3D 物件 (A digital representation of a three-dimensional object that can be rendered on a computer screen using specialized software. The most common file format is the .obj file format)
3-D reference立體參照 (A reference to a range that spans two or more worksheets in a workbook)
3-D walls and floor立體牆和底板 (The areas surrounding many 3-D chart types that give dimension and boundaries to the chart. Two walls and one floor are displayed within the plot area)
RemoteFX 3D video adapterRemoteFX 3D 視訊卡 (The synthetic video driver that is installed on the virtual desktop. RemoteFX uses GPU Virtualization, a technology that exposes a virtual graphics device to a virtual machine, to expose a WDDM driver with the virtual desktop, and allows multiple virtual desktops to share a single GPU on a Hyper-V server. The virtual GPU is used to perform host side rendering of 3D and other content. This enables support for all graphics types by sending highly compressed bitmap images to the endpoint device in an adaptive manner)
scene-coherent 3-D立體場景一致性 (The camera angles and light settings that you can use to control the orientation, shadow, and perspective for grouped shapes)
Stereoscopic 3D3D 立體視覺 (A Windows 8 feature that enables content to look 3-dimensional by slightly offsetting two images so that the eye sees them as 3D)
viewport 3D檢視區 3D (A control where you can author 3D content at design time on the artboard and then render it correctly at run time)