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Terms for subject Microsoft containing d | all forms | exact matches only
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D-channelD-채널 (A separate channel of an Integrated Services Digital Network (ISDN) line that is used for ISDN signaling. For ISDN Basic Rate Interface (BRI), the D-channel is 16 kilobits per second (Kbps). For ISDN Primary Rate Interface (PRI), the D-channel is 64 Kbps)
3-D column chart3차원 세로 막대형 차트 (A column chart subtype that compares data points along two axes)
3D display controller3D 디스플레이 컨트롤러 (A display controller that supports 3D operations)
3-D effect3차원 효과 (A diagramming capability that shows charts in three dimensions)
3D model3D 모델 (A computer simulation of a physical object in which length, width, and depth are real attributes: a model, with x-, y-, and z-axes, that can be rotated for viewing from different angles)
3D object3D 개체 (A digital representation of a three-dimensional object that can be rendered on a computer screen using specialized software. The most common file format is the .obj file format)
3-D reference3차원 참조 (A reference to a range that spans two or more worksheets in a workbook)
2-D shape2차원 셰이프 (A shape that has four selection handles that you can use to resize the shape proportionally)
1-D shape1차원 셰이프 (Either a straight line you draw or a shape that has a beginning point and ending point and can be glued between two shapes to connect them)
3-D walls and floor3차원 옆면 및 밑면 (The areas surrounding many 3-D chart types that give dimension and boundaries to the chart. Two walls and one floor are displayed within the plot area)
RemoteFX 3D video adapterRemoteFX 3D 비디오 어댑터 (The synthetic video driver that is installed on the virtual desktop. RemoteFX uses GPU Virtualization, a technology that exposes a virtual graphics device to a virtual machine, to expose a WDDM driver with the virtual desktop, and allows multiple virtual desktops to share a single GPU on a Hyper-V server. The virtual GPU is used to perform host side rendering of 3D and other content. This enables support for all graphics types by sending highly compressed bitmap images to the endpoint device in an adaptive manner)
scene-coherent 3-D장면 간섭 3-D (The camera angles and light settings that you can use to control the orientation, shadow, and perspective for grouped shapes)
Stereoscopic 3D양안식 3D (A Windows 8 feature that enables content to look 3-dimensional by slightly offsetting two images so that the eye sees them as 3D)
viewport 3D뷰포트 3D (A control where you can author 3D content at design time on the artboard and then render it correctly at run time)
Windows Flip 3DWindows 전환 3D (A feature that allows users to use the scroll wheel on their mouse to flip through open windows in a stack, and quickly locate and select the one they want to work with)