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English | Romanian |
back buffer | zonă tampon din spate (A nonvisible surface to which bitmaps and other images can be drawn while the primary surface displays the currently visible image) |
buffer control block | bloc de control al bufferului (An opaque structure in the cache manager that maintains state as a file system pins and releases data in the cache) |
capture buffer | zonă tampon de captare (The maximum size of the capture file. When the capture file reaches the maximum size, the oldest frames are removed to make room for newer frames (FIFO queue)) |
data buffer | tampon de date (An area in memory where data is temporarily stored while being moved from one location to another) |
front buffer | memorie tampon frontală (Memory that is displayed on the monitor or other output device) |
index buffer | zonă tampon index (An area of memory which holds a table that contains reference information pointing to vertices in your vertex buffer) |
primary buffer | zonă tampon primară (A buffer in which all data is mixed for the final time and then passed to the rendering device) |
static buffer | zonă tampon statică (A secondary sound buffer that contains an entire sound. Typically it is filled with data only once) |
static sound buffer | zonă tampon statică pentru sunet (A section of memory that contains a complete sound. These buffers are convenient because the entire sound can be written once to the buffer) |
stencil buffer | zonă tampon matriță (A buffer that contains stencil data) |
streaming buffer | zonă tampon cu derulare continuă (A secondary sound buffer that contains only part of a sound. Its data must be refreshed as it is playing) |
streaming sound buffer | zonă tampon de sunet în flux (A small sound buffer that can play lengthy sounds because the application dynamically loads audio data into the buffer as it plays. For example, an application could use a buffer that can hold 3 seconds of audio data to play a 2-minute sound. A streaming buffer requires much less memory than a static buffer) |