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| behavior | |
| .מיקרו | chování |
| replication | |
| .חַקלָ | iterace; opakování |
| analog | |
| .בְּנִ | analogon |
| instruction | |
| .בְּנִ | instruktáž |
| .חַקלָ | návod; směrnice |
| .יַעֲר | instrukce; pokyn |
| .ציוד | instrukce; příkaz; rozkaz |
| nervous system | |
| כלל. | soustava nervová |
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| chování (Reusable components that encapsulate interactive behavior and can be applied to objects in an application. A behavior may contain some state, and may expose one or more commands) | |||
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| chování (A component that controls various run-time aspects of a service, an endpoint, a particular operation, or a client. Behaviors are grouped according to scope: common behaviors affect all endpoints globally, service behaviors affect only service-related aspects, endpoint behaviors affect only endpoint-related properties, and operation-level behaviors affect particular operations) | |||
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Behavior : 5 צירופים, 2 נושאים |
| בְּנִיָה | 1 |
| מיקרוסופט | 4 |