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| συμπεριφορές f (Reusable components that encapsulate interactive behavior and can be applied to objects in an application. A behavior may contain some state, and may expose one or more commands) | |||
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| συμπεριφορά f | |||
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Behavior : 48 phrases, 9 sujets |
| Agriculture | 1 |
| Électronique | 1 |
| Environnement | 2 |
| Médical | 36 |
| Microsoft | 2 |
| Scientifique | 1 |
| Soins de santé | 1 |
| Statistiques | 2 |
| Transport | 2 |