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| game; hocus-pocus; juggle; pass; sleight; trick; caprice; freak (примха); jugglery; legerdemain; sleight of hand; juggling trick; whim | |||
| focal point | |||
| stunt | |||
| vortex | |||
| focus (A temporary property of a user-interface object, such as a window, view, dialog box, or button, that permits the object to receive keyboard input from the user. The focus is usually conveyed through highlighting) | |||
| focus | |||
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| legerdemain; performance | |||
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