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game; hocus-pocus; juggle; pass; sleight; trick; caprice; freak (примха); jugglery; legerdemain; sleight of hand; juggling trick (трюк); whim | |||
focal point | |||
stunt | |||
vortex | |||
focus (A temporary property of a user-interface object, such as a window, view, dialog box, or button, that permits the object to receive keyboard input from the user. The focus is usually conveyed through highlighting) | |||
focus | |||
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legerdemain; performance |
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