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συμπεριφορές (Reusable components that encapsulate interactive behavior and can be applied to objects in an application. A behavior may contain some state, and may expose one or more commands) | |||
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συμπεριφορά |
Behavior: 48 a las frases, 9 temas |
Agricultura | 1 |
Ambiente | 2 |
Científico | 1 |
Cuidado de la salud | 1 |
Electrónica | 1 |
Estadísticas | 2 |
Medicina | 36 |
Microsoft | 2 |
Transporte | 2 |