![]() |
| behavior | |
| comp., MS | chování |
| replication | |
| agric. | iterace; opakování |
| analog | |
| comp., MS | analogový |
| instruction | |
| agric. | návod; směrnice |
| automat. | instrukce; příkaz; rozkaz |
| construct. | instruktáž |
| forestr. | instrukce; pokyn |
| nervous system | |
| anat. | nervová soustava |
| |||
| chování (Reusable components that encapsulate interactive behavior and can be applied to objects in an application. A behavior may contain some state, and may expose one or more commands) | |||
| |||
| chování (A component that controls various run-time aspects of a service, an endpoint, a particular operation, or a client. Behaviors are grouped according to scope: common behaviors affect all endpoints globally, service behaviors affect only service-related aspects, endpoint behaviors affect only endpoint-related properties, and operation-level behaviors affect particular operations) | |||
|
Behavior : 5 phrases in 2 subjects |
| Construction | 1 |
| Microsoft | 4 |