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| συμπεριφορές f (Reusable components that encapsulate interactive behavior and can be applied to objects in an application. A behavior may contain some state, and may expose one or more commands) | |||
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| συμπεριφορά f | |||
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Behavior : 48 Phrasen in 9 Thematiken |
| Elektronik | 1 |
| Gesundheitspflege | 1 |
| Landwirtschaft | 1 |
| Medizin | 36 |
| Microsoft | 2 |
| Statistik | 2 |
| Umwelt | 2 |
| Verkehr | 2 |
| Wissenschaftlicher Ausdruck | 1 |